Game World Report

Game World

A video game world is the universe or world the game is set in. The world doesn't necessarily have to be artificial (made up), it can be set in real life settings such as cities in different countries, sport stadiums and arenas, racing tracks and many more. Video games such as Assassins Creed rely on historical settings and architecture as the base of the game, due to the concept of the game is playing as an ancestor of someone set in the modern day. Different game worlds differ from each game as the concept or storyline of the game is set in that certain time and place. It will be irrelevant for sporting games such as FIFA be set somewhere other than a football stadium/pitch as it will not impact the real life feel for the game and making the game obsolete for the people playing, which making the game world right more the important. 

Throughout the years, games have become more developed, with graphics becoming more and more real every day, the obstacles, terrain and architecture of game worlds have increased in number and detail, for instance the difference of Call of Duty: World at War and Call of Duty: Black Ops 3 have a gap of only 5 years but from the images below you can clearly see the difference between the two, with precise graphic improvements which is looking more lifelike. This is true for all modern games now with the next generation of game consoles playing a part.

Terrain

Terrain is the surface of the game world, it is the texture of the game world that is made up of. It can vary from different types of surfaces it consist of sand, concrete, grass, tarmac etc. The terrain doesn't actually play a part on the characters actions or behaviour, it is more of the landscape in the game, and it can be in 2D or 3D depending on the game. The terrain could alter throughout one game whereas other games it stays consistent, Action Adventure games are a popular in altering terrains, whereas sport games usually have the same surface as it may not be relevant if a Football game was played on sand, as it will take the life like feel out of the game.

Architecture


Architecture in video games usually make up the game’s environment and surroundings, with the use of buildings, structures and monuments in the game world. Architecture is a key aspect in games when developing a video game, it acts as the games scenery and a base for characters to move, act and occasionally die. The Assassins Creed series make full use of architecture as it uses Real life historical buildings and monuments in the game and also acts as physical objects which the game character can interact with in the game. 

Game designers also understand that accurate and detailed architecture can make or break a game it’s an integral part on modern day games, it can also increase the sales and popularity of the game. The game world has changed over the years with the surroundings in games have become more realistic. Here is a comparison of a game series that has been developing along the years.

Objects


Objects inside a video game are usually interactive with the character(s) you are using or sometimes with non-characters. They can normally be collected or used to your advantage but they can also be in the background just for display to increase the look of the game. Common objects in video games that can be collected, are some type of currency within the game that helps you purchase equipment and other objects that helps you progress further into the game. Items or objects within a game that can be used usually through picking up are guns or weapons that help you defeat a common enemy without losing too much health. Games that can be associated with the items spoken above are Action Adventure Games such as Grand Theft Auto, due to having a currency that can be increased though a death of a civilian or/and enemy also through completed missions or tasks, with in conjunction of using weapons that are normally purchased with the currency or through picking it up from a downed enemy.


The improvement of objects in different game worlds has helped the game industry a lot, due to the increase of higher quality and more in depth games that include weapons and objects that help the aesthetic of the game and making it more playable and profitable for the gaming industry. Objects that have been used in the past compared to the present have changed dramatically over the years with more attention to detail objects along with other aspects of the game.

4 comments:

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