A video game world is the universe or world the game is set
in. The world doesn't necessarily have to be artificial (made up), it can be
set in real life settings such as cities in different countries, sport stadiums
and arenas, racing tracks and many more. Video games such as Assassins Creed
rely on historical settings and architecture as the base of the game, due to
the concept of the game is playing as an ancestor of someone set in the modern
day. Different game worlds differ from each game as the concept or storyline of
the game is set in that certain time and place. It will be irrelevant for
sporting games such as FIFA be set somewhere other than a football
stadium/pitch as it will not impact the real life feel for the game and making
the game obsolete for the people playing, which making the game world right
more the important.
Throughout the years, games have become more developed, with
graphics becoming more and more real every day, the obstacles, terrain and
architecture of game worlds have increased in number and detail, for instance
the difference of Call of Duty: World at War and Call of Duty: Black Ops 3 have
a gap of only 5 years but from the images below you can clearly see the
difference between the two, with precise graphic improvements which is looking
more lifelike. This is true for all modern games now with the next generation
of game consoles playing a part.
Terrain
Terrain is the surface of the game world, it is the texture
of the game world that is made up of. It can vary from different types of
surfaces it consist of sand, concrete, grass, tarmac etc. The terrain doesn't actually play a part on the characters actions or behaviour, it is more of the
landscape in the game, and it can be in 2D or 3D depending on the game. The terrain
could alter throughout one game whereas other games it stays consistent, Action
Adventure games are a popular in altering terrains, whereas sport games usually
have the same surface as it may not be relevant if a Football game was played
on sand, as it will take the life like feel out of the game.
Architecture
Architecture
Architecture in video games usually make up the game’s
environment and surroundings, with the use of buildings, structures and
monuments in the game world. Architecture is a key aspect in games when developing
a video game, it acts as the games scenery and a base for characters to move,
act and occasionally die. The Assassins Creed series make full use of
architecture as it uses Real life historical buildings and monuments in the
game and also acts as physical objects which the game character can interact
with in the game.
Game designers also understand that accurate and detailed
architecture can make or break a game it’s an integral part on modern day
games, it can also increase the sales and popularity of the game. The game
world has changed over the years with the surroundings in games have become
more realistic. Here is a comparison of a game series that has been developing
along the years.
Objects
Objects
Objects inside a video game are usually interactive with the
character(s) you are using or sometimes with non-characters. They can normally
be collected or used to your advantage but they can also be in the background
just for display to increase the look of the game. Common objects in video
games that can be collected, are some type of currency within the game that
helps you purchase equipment and other objects that helps you progress further
into the game. Items or objects within a game that can be used usually through
picking up are guns or weapons that help you defeat a common enemy without
losing too much health. Games that can be associated with the items spoken
above are Action Adventure Games such as Grand Theft Auto, due to having a
currency that can be increased though a death of a civilian or/and enemy also
through completed missions or tasks, with in conjunction of using weapons that
are normally purchased with the currency or through picking it up from a downed
enemy.
The improvement of objects in different game worlds has
helped the game industry a lot, due to the increase of higher quality and more
in depth games that include weapons and objects that help the aesthetic of the
game and making it more playable and profitable for the gaming industry.
Objects that have been used in the past compared to the present have changed
dramatically over the years with more attention to detail objects along with
other aspects of the game.