Video Game Character Report

Characters that are portrayed in video games are usually either the protagonist (main character) the one you control, enemy characters that who usually get in your of achieving your goal and a non-playing/supporting character are usually controlled by artificial intelligence (AI) and you can use to your advantage when in need of help.

The main character or the player characters (group of main characters) are usually playable and help you achieve the intended goal. The main character aren't usually portrayed as real life people they can be objects or physical parts such as racing cars and motorbikes. For example, in the Burnout series you can choose from a range of racing cars and motorbikes for racing or just free roaming. This aspect help make the game more diverse and varied, displaying different game styles.

It’s important for the creator of the game to include detailed game characters as they are crucial part of the game, they can literally make or break the game. Creating a strong main character who usually have an interesting back story or relatable story makes the gamer more immersed in the game, making it successful. Video games normally have more than one main character. Video games offer a group of main characters to choose from as each character or object have different features that are helpful in different game modes and objective. Fighting are normally common in having a large range of player characters, games like Street Fighter, Tekken and even racing games such as Need for Speed.

Non-Playing Characters (NPC) are characters that are not controlled by a player. The actions of the NPC are usually coded the game’s AI or triggered by a certain action or dialogue within the game for the character to appear and interact. They differ from enemy characters as their non-hostile against the protagonist(s) of the game and usually helpful unless provoked for example Pedestrians in Grand Theft Auto. The Boss or Boss battle of the game usually appear at the climax at a particular level of the game, usually at the end. The Bosses are much stronger than the more regular enemies and bigger in size compared to the player’s character. This is to make the game more challenging and dramatic, this is a crucial feature in any game that include enemies and a goal to defeat the Final Boss.


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