The video
game I am going to review is Super Street Fighter IV (SSFIV) the second
instalment of the Street Fighter IV series. It is a fighting game created in
2010 by Capcom. It was solely made to be an updated version of Street Fighter
IV but was seemed too large to be made as an “expansion pack” therefore created
as a standalone title. It was released in April 2010 for the PlayStation 3 and
XBOX 360 and has sold 1.9 million units worldwide, becoming most popular out of
all the Street Fighter IV series.
Gameplay: In Super Street Fighter IV you can select a number of characters to play as your avatar or “fighter”. The characters in the game are rendered as 3D models and use,Though Street Fighter IV is still a 2D fighting game, in this edition it is produced using 3D graphics technology so that the visual effects are very magnificent. The movements of martial arts, especially the combos are perfectly shown through animation. It makes the fighting more pleasant and smooth.
The core gameplay revolves around 1 on 1 action, where the player tries best his opponent by utilising punches, kicks, combos and special moves as well as more powerful EX moves, Super Combos and Ultra Combos. The gameplay does not just revolve around knowing the characters it also focuses on building up the super meter, reading your opponents movements the space on which you can apply a move.
For each fight it contains a vitality gauge (health bar), super combo gauge and revenge gauge. The vitality gauge is for recording the health of the characters, the other gauges is for building up momentum for the characters to perform a special move (Super and Ultra Combo), the remainder of the gauge can be used in the next round of the fight whereas the revenge gauge is cleared.
The Narrative of the game and characters is nothing major in terms of storytelling as fighting games usually focus on the visual and gameplay aspects of the game, however games such as Mortal Kombat, Injustice and Tekken has showed that fighting games are able to develop good storytelling with bit of depth.
The game is unclear on what time period it is set but chronologically meant to be set between Street Fighter 2 and Street Fighter 3. The fight is usually set in various stages which are sometimes random or picked by the player. It varies in location such as in an airfield in Cameroon to a jungle in Brazil to a temple in Thailand and many more. The architecture in the game is not in-depth due to the main focus of the game is the gameplay.
The goal of the game is to defeat your opponent either being the CPU or another player or going through the arcade (story mode) defeat every opponent until the final boss.
The game rewards you in a variety of ways, for instance you get different colour costumes for the fighters the more you use the characters, get titles and emblems for hitting certain objectives such as “Perform 50 super combos”.
There are quite a few rules of this game is that the first fighter to defeat their opponent in two rounds is declared the victor. The rounds set can be changed according to the player but the rounds are default at 3. In a single round you are set a time 99 seconds by default on the time counter. Reduce your opponent’s vitality gauge to 0 before the time expires to score KO victory. If time runs out the player with the most vitality remaining is declared the winner.
A draw may occur when either fighter’s health reduce to 0 simultaneously or their remaining vitality is the same as the opponent when the time expires.
SSFIV have 8 different difficulty levels from (Easiest to Hardest) when fighting against the CPU as opponents. Depending on the players skill level in this game, the easiest difficulty can be a walk in the park with having no damage against them whereas the hardest difficulty can be near enough impossible for most players.
The game has no inventory to store apart from costumes which is naturally occurring when playing more games with that character, otherwise no inventory needed as all the moves and abilities needed are already embedded in the game.
The core gameplay revolves around 1 on 1 action, where the player tries best his opponent by utilising punches, kicks, combos and special moves as well as more powerful EX moves, Super Combos and Ultra Combos. The gameplay does not just revolve around knowing the characters it also focuses on building up the super meter, reading your opponents movements the space on which you can apply a move.
For each fight it contains a vitality gauge (health bar), super combo gauge and revenge gauge. The vitality gauge is for recording the health of the characters, the other gauges is for building up momentum for the characters to perform a special move (Super and Ultra Combo), the remainder of the gauge can be used in the next round of the fight whereas the revenge gauge is cleared.
The Narrative of the game and characters is nothing major in terms of storytelling as fighting games usually focus on the visual and gameplay aspects of the game, however games such as Mortal Kombat, Injustice and Tekken has showed that fighting games are able to develop good storytelling with bit of depth.
The game is unclear on what time period it is set but chronologically meant to be set between Street Fighter 2 and Street Fighter 3. The fight is usually set in various stages which are sometimes random or picked by the player. It varies in location such as in an airfield in Cameroon to a jungle in Brazil to a temple in Thailand and many more. The architecture in the game is not in-depth due to the main focus of the game is the gameplay.
The goal of the game is to defeat your opponent either being the CPU or another player or going through the arcade (story mode) defeat every opponent until the final boss.
The game rewards you in a variety of ways, for instance you get different colour costumes for the fighters the more you use the characters, get titles and emblems for hitting certain objectives such as “Perform 50 super combos”.
There are quite a few rules of this game is that the first fighter to defeat their opponent in two rounds is declared the victor. The rounds set can be changed according to the player but the rounds are default at 3. In a single round you are set a time 99 seconds by default on the time counter. Reduce your opponent’s vitality gauge to 0 before the time expires to score KO victory. If time runs out the player with the most vitality remaining is declared the winner.
A draw may occur when either fighter’s health reduce to 0 simultaneously or their remaining vitality is the same as the opponent when the time expires.
SSFIV have 8 different difficulty levels from (Easiest to Hardest) when fighting against the CPU as opponents. Depending on the players skill level in this game, the easiest difficulty can be a walk in the park with having no damage against them whereas the hardest difficulty can be near enough impossible for most players.
The game has no inventory to store apart from costumes which is naturally occurring when playing more games with that character, otherwise no inventory needed as all the moves and abilities needed are already embedded in the game.
The game is very balanced as each character have their strengths and weaknesses, and can win and be defeated by an opponent who may have a skill level that are equal or better to yours.
SSFIV is comparable to most fighting games in this genre, the most likely comparison is Ultimate Marvel vs. Capcom 3. The similarities is that they both use the same fighting aesthetics and mechanics in the game. They are also popular 2D fighting games with the same layout and score system.
The game is a 2D fighter with 3D characters and backgrounds, whilst the camera can move in 3D if activating a specific move in fights for effect. It uses a unique art style that looks like a hand drawn look with visual effects of paint strokes, ink smudges and ink sprays during fights. The architecture within the game is very limited as you can only see the background in a 2D view, which are seen as cartoony although it does suit the games theme which is very non-photorealistic rendering (hand drawn effect).
There are 36 characters to choose from in this game. One fighter that is commonly found throughout all the street fighter games, named Ryu who is seen as the protagonist within the game and most popular. He can perform various moves that are similar to other characters within the game but may perform differently for instance, Ryu’s move “Shoryuken” has a different visual graphic in comparison to Ken’s “Shoryuken”, one is blue flames whilst the other is red flame, respectively.
The terrain within this video game varies from each stage you select to fight in for example, if you’re fighting in Amazon rainforest the terrain in that game is going to be damp, whereas rail yard stage in Siberia will be snowy and slippery for the fighters. The objects in the game are used as background more than physical objects that the character can use or interact with in the game.
Overall the game is very good in terms of being a competitive fighting game with all the mechanics and aesthetics in order. However the game can become very repetitive and addictive, as players may put in hours of training to become the best player in street fighter or good enough to defeat the hardest difficulty.
SSFIV is comparable to most fighting games in this genre, the most likely comparison is Ultimate Marvel vs. Capcom 3. The similarities is that they both use the same fighting aesthetics and mechanics in the game. They are also popular 2D fighting games with the same layout and score system.
The game is a 2D fighter with 3D characters and backgrounds, whilst the camera can move in 3D if activating a specific move in fights for effect. It uses a unique art style that looks like a hand drawn look with visual effects of paint strokes, ink smudges and ink sprays during fights. The architecture within the game is very limited as you can only see the background in a 2D view, which are seen as cartoony although it does suit the games theme which is very non-photorealistic rendering (hand drawn effect).
There are 36 characters to choose from in this game. One fighter that is commonly found throughout all the street fighter games, named Ryu who is seen as the protagonist within the game and most popular. He can perform various moves that are similar to other characters within the game but may perform differently for instance, Ryu’s move “Shoryuken” has a different visual graphic in comparison to Ken’s “Shoryuken”, one is blue flames whilst the other is red flame, respectively.
The terrain within this video game varies from each stage you select to fight in for example, if you’re fighting in Amazon rainforest the terrain in that game is going to be damp, whereas rail yard stage in Siberia will be snowy and slippery for the fighters. The objects in the game are used as background more than physical objects that the character can use or interact with in the game.
Overall the game is very good in terms of being a competitive fighting game with all the mechanics and aesthetics in order. However the game can become very repetitive and addictive, as players may put in hours of training to become the best player in street fighter or good enough to defeat the hardest difficulty.
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Overall the game is very good in terms of being a competitive fighting game with all the mechanics and aesthetics in order. However the game can become very repetitive and addictive, as players may put in hours of training to become the best player in street fighter or good enough to defeat the hardest difficulty.
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