Game World Setting



Game settings can be found within every game which can be adjusted according to the player’s personal preference on how to play the game. Developers create games dependent on the games plot and expand on that. They look at different aspect of the games such as, physical settings, temporal settings, emotional settings and ethical settings of the game.

When creating the physical settings of the game, the developers make the game world suitable to the games storyline by deciding where it will be placed and how the character will interact and adapt to that setting. For instance, football game in a basketball court will be considered as irrelevant. This will be made to make the gamer more immersed in the video game and look forward to carry on playing later on.

The temporal setting of the game will be taken into consideration during the creation of the game, as the time period of the game is crucial part of the game on making it more chronologically accurate as it will give the game realism and depth. For example, Assassins Creed: Unity, was based on the French revolution so the era of the game should be set in the late 18th century otherwise it will make no sense which could make the gamer stop playing.

The environmental setting is the condition the character the game is playing in, which usually affects the weather the game is playing in at the very moment. For instance, in Need for Speed, the weather can alter depending on where the character (Car) is on the map, for example driving in the desert the weather is usually hot in the day whereas during the night it is humid and cold. This feature is included in games to give games more realism and natural feel, games such as FIFA play in real time conditions where it if it’s raining the players usually slide along the grass more longer when slide tackling for the ball, which affects the overall gameplay.


The emotional setting of the game affects the characters emotion and body language in the game. This setting is important to include in video games as this feature improves the realism of the game, this can be clearly seen through cut-scenes in games where the main character’s father dies and you will feel you will have to avenge the father through the protagonist of the game, this makes the player more immersed and emotionally attached in the game.


The ethical setting in the game is usually set by how the game is played and what in the game you can do that limits the game into a specific age bracket. For example, in Grand Theft Auto V you are usually encouraged to steal a car from a civilian in the game world or violently shoot enemies within the game. This certain feature makes it inappropriate for children who are under the age of 18, as the content is very explicit for children to be witnessing and may imitate the actions in to real life. This matter is usually resolved by setting a PG rating on the game suitable for a specific target audience.

13 comments:

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  5. And yet kids play GTA anyway. And parents get upset even though they were clearly the ones who bought the games for them.

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