Goals within a game is usually the objective that the player have
to complete in order progress along the game. There can be multiple goals that
the player has to achieve to go on to next level, which are usually associated
as mini objectives that the player to do such as collect x amount of items.
Optional objectives are similar to side missions, where it’s not necessary to
complete in order to complete the overall game but it’s beneficial as they
allow the player to gain access to more items, shortcuts, currency etc. Games
that usually have this type of objectives are adventure games. Uncharted is a
prime example of different types of objectives to complete as you may be asked
to find a specific artefact to get a reward.
Challenges are similar to mini objectives as they are a pathway
to lead to a Main objective. The length of challenge may vary within games, for
instance a short term challenge can be a “kill X”, where x can be an enemy, a
medium challenge may be, is “collect X amount of items”, where it may take a
few minutes to collect the items that might be scattered around the game world,
and a long challenge could be get 100% on all challenges. A game that includes all
different types of challenges is Assassins Creed, as they feature a kill
mission, collect a certain amount of “packages” and 100% on all Sync(s).
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