A Full-Motion Video (FMV) is a video footage within a game
that supplies you with information, usually during or after a mission has been
completed. They are usually triggered when a certain objective or action has
been made, so they can help you advance further within the game. Some video
games use interactive FMV, which requires the gamer to make certain decisions
during the cut scene, more modern games use a more detailed animation to
enhance the games visual style of the game. An advantage is that it looks
really impressive compared to a normal cut scene found within a game a game as
they may last for a few seconds, whereas the FMV is a more detailed short video
which may last for a few minutes. A weakness is that it may cost quite a bit of
time and money for the developers to create as a lot of in-depth detail is
required. Also the fact that it may take a few minutes until the game is loaded
may also deter the gamers involvement in the game, although developers has combat
this by allowing the gamer to skip the FMV if a certain button is pressed.
A Cutscene are non-interactive sequence(s) used by many games
to show that advancement of the plot. They are usually found at the beginning
of a mission or halfway through the storyline to give a twist and introduce new
elements in the game whilst the protagonist is idle. Developers have done this
to give depth in the game and making it more interactive even though the
character is non-playable for a short while. The use of cut scenes also gives
the game a smoother transition giving it a more professional look, although it
can be annoying for some users as it limits certain aspects of the game such as
a special move may be triggered and can’t be undone until the action is done
which can make the user exposed to enemy attacks a good example is Street
Fighter where you may trigger a special move that includes a small cut scene
within it but the enemy has blocked the move and can go in for an attack as you
are left exposed.
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