There are two different types of player actions done in video
games. First of all, there are the action that the player can do when
controlling a character/object within the game, the movements are usually more
advanced than just walking left and right, there are jumping, crouching, sprinting,
punching, and kicking and so on. The other type, is how the character(s) are
controlled via a game controller. For instance, if you analyse two different
games such as Grand Theft Auto (GTA) and Super Mario, you will clearly notice
the difference in movements and how you will apply certain actions. In Super
Mario, the actions used are very basic, where the most advanced action is
sprinting where two buttons have to be pressed down simultaneously. Whereas, in
GTA you can fly, drive, swim, shoot and more within the game. This shows a
development in Video Game character actions.
There are numerous ways in which the gamer can control the characters
in the game. A few examples are; a gamepad, a joystick, a steering wheel and
motion sensors. The gamepad can be connected to the video game console wired or
wireless, it enables gamers to have easy control over the video game as multiple
buttons can be pressed to perform different actions and movements. Motion
Sensor in video games is a new take on how a video game can be controlled as
they can control or perform actions with the use of their body movements, a
device such as the “Kinect” used with the XBOX 360 and ONE consoles, has a inbuilt
camera in the Kinect device which detect the players physical movements and translate
them to inputs in the game.
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