There are 3 main types of mechanics which are; Inventory,
Scoring and Winning Condition.
Inventory in video games usually players to store and carry
items freely along with them throughout the journey of the game. A number of
games have different capacities on how much they can store items, for instance
in Call of Duty, you are limited to carry two different weapons and grenades.
The items you pick up or buy in the game is usually stored in some kind of “bag”,
where it can be stored and scrolled through for later use.
Scoring is usually a point system within the game to see how
much you have gained throughout the game and/or level. There are different types
of scoring system such as Exp. points, Killstreak, Goals/Points (Sports) etc.
This is usually a record of how well you are doing in that specific game and
how much you need to go on to the next level, for instance to level up in
Battlefield you have to get X amount Experience points to go on to the next
level which usually gained by playing different types of games modes.
Win Condition within games is usually calculated by the
amount of points or health the each battling team have, it can also be
determined by how far you have progressed within the game for example when you
complete a story mode in Mortal Kombat after you defeat the Final Boss, it will
end with a short cut scene finishing with a screen stating “You Win”. However
within that final battle you have another win condition where it will say “Finish
Him!” or “Excellent”, ”Perfect” if playing Street Fighter, stating that you
have won.
Waw family friendly example of Win Condition.
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