Mechanics



There are 3 main types of mechanics which are; Inventory, Scoring and Winning Condition.

Inventory in video games usually players to store and carry items freely along with them throughout the journey of the game. A number of games have different capacities on how much they can store items, for instance in Call of Duty, you are limited to carry two different weapons and grenades. The items you pick up or buy in the game is usually stored in some kind of “bag”, where it can be stored and scrolled through for later use.


Scoring is usually a point system within the game to see how much you have gained throughout the game and/or level. There are different types of scoring system such as Exp. points, Killstreak, Goals/Points (Sports) etc. This is usually a record of how well you are doing in that specific game and how much you need to go on to the next level, for instance to level up in Battlefield you have to get X amount Experience points to go on to the next level which usually gained by playing different types of games modes.



Win Condition within games is usually calculated by the amount of points or health the each battling team have, it can also be determined by how far you have progressed within the game for example when you complete a story mode in Mortal Kombat after you defeat the Final Boss, it will end with a short cut scene finishing with a screen stating “You Win”. However within that final battle you have another win condition where it will say “Finish Him!” or “Excellent”, ”Perfect” if playing Street Fighter, stating that you have won.

2 comments:

  1. Waw family friendly example of Win Condition.

    Thanks for all the information it really helped ;3

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